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- Description:
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We have re-worked the Necropolis section , mostly for playability reasons. We've also re-worked the NPCs so they actually have experience points (who knew you could make a 7th level NPC with no xp?).
Although this module is complete, we are working on another addition (like the Necropolis). We expect to post it within a month as we are in final testing phase now.
 Note that for this version, we did not update the Walkthrough document. However, we will have a complete/polished walkthrough for the final version.
2/24/2008 BUG FIXES
Fixed a few more bugs.
2/16/2008 BUG FIXES
We fixed the NPC bugs and added +2 magic items to the caravan merchants.
2/10/2008 UPDATE !!! We fixed a couple of bugs (the Scarlet key doesn't vanish if you save the game). We also added a few more NPCs to flesh out your party if needed.
We will finish this module with one more addition coming in the next month or so. It will have a couple of new quests and about a dozen small new areas.
There are now Journal entries to help guide you through the Tomb.
We added a new section called Necropolis that is made up of 8 new small areas. The Necropolis is not required to complete the module. Even so, we added a description of the critical path to getting through the Necropolis to the Critical Path Walkthrough document.
This is our first attempt at using the NWN Tool. It is loosely based on the updated Tomb of Horrors module by Gary Gygax (updated by Bruce Cordell). It is designed for 4-6 characters of 9th-11th level.
This is a deadly module. Some monsters are a little too powerful, and some traps are extremely lethal. Anyone who played the tabletop version of the original will understand this is by design.
You will need a classic party: rogue, cleric, fighter, mage. Substitute classes are ok as long as you have someone who can pick locks, someone with a high search skill, someone with strong melee ability, and a good spellcaster to round out the group.
Death is very inconvenient. It is strongly suggested that everyone has a raise dead scroll.
The Area Transitions are not set to "Party," so it is easy for the group to get hopelessly lost/separated.
There are lots of crafting components in the module; it's a little overdone actually. We like crafting. You should too.
We have tested using the MotB Expansion and found no errors.
The walk-through provides guidance for making it to the end of the module. It does not provide detailed explanations on how to overcome all of the puzzles/traps/monsters that stand in the way. Many areas of the module that are not on the critical path are not mentioned in the walkthrough.
- Submitted On:
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09 Apr 2008
- Submitted By:
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Administrator (admin)
- File Date:
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09 Apr 2008
- File Author:
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BM Productions
- File Version:
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1.1
- File Size:
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13.5 MB
- File Type:
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zip
- Downloads:
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985
- Rating:
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 Total Votes:0
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